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Metang

Pokémon type 9 Pokémon type 14
202.5 kg • 1.2 m • Iron Claw Pokémon • Generation III HP: 60 • Atk: 75 • Def: 100 • Sp.Atk: 55 • Sp.Def: 80 • Speed: 50
Abilities:
Evolutions:
Front default sprite Back default sprite

When two BELDUM fuse together, a magnetic nervous system places their brains in union.


Damage taken from other types

(The amount of damage that a Pokémon of this type – or type combination – receives from other types)

Pokémon type 1
½x
Pokémon type 2
1x
Pokémon type 3
½x
Pokémon type 4
0x
Pokémon type 5
2x
Pokémon type 6
½x
Pokémon type 7
1x
Pokémon type 8
2x
Pokémon type 9
½x
Pokémon type 10
2x
Pokémon type 11
1x
Pokémon type 12
½x
Pokémon type 13
1x
Pokémon type 14
¼x
Pokémon type 15
½x
Pokémon type 16
½x
Pokémon type 17
2x
Pokémon type 18
½x
Toggle table

Damage taken from other types

(horizontally scrollable on small screens)
Pokémon type 1 Pokémon type 2 Pokémon type 3 Pokémon type 4 Pokémon type 5 Pokémon type 6 Pokémon type 7 Pokémon type 8 Pokémon type 9 Pokémon type 10 Pokémon type 11 Pokémon type 12 Pokémon type 13 Pokémon type 14 Pokémon type 15 Pokémon type 16 Pokémon type 17 Pokémon type 18
½x 1x ½x 0x 2x ½x 1x 2x ½x 2x 1x ½x 1x ¼x ½x ½x 2x ½x

Moves in Generation IX

(The moves this Pokémon learns from levelling up in Generation IX)

Toggle table
Level Name Type Cat. Pwr. Acc.
Evo. Confusion
PSYCHIC
SPECIAL
50 100
Evo. Metal Claw
STEEL
PHYSICAL
50 95
1 Bullet Punch
STEEL
PHYSICAL
40 100
1 Hone Claws
DARK
STATUS
1 Tackle
NORMAL
PHYSICAL
40 100
6 Zen Headbutt
PSYCHIC
PHYSICAL
80 90
12 Magnet Rise
ELECTRIC
STATUS
18 Flash Cannon
STEEL
SPECIAL
80 100
26 Take Down
NORMAL
PHYSICAL
90 85
34 Psychic
PSYCHIC
SPECIAL
90 100
42 Scary Face
NORMAL
STATUS
100
50 Meteor Mash
STEEL
PHYSICAL
90 90
58 Iron Defense
STEEL
STATUS
66 Agility
PSYCHIC
STATUS
74 Hyper Beam
NORMAL
SPECIAL
150 90

Confusion Lv. Evo.
SPECIAL
PSYCHIC
PWR: 50 • ACC: 100 • STAB
Metal Claw Lv. Evo.
PHYSICAL
STEEL
PWR: 50 • ACC: 95 • STAB
Bullet Punch Lv. 1
PHYSICAL
STEEL
PWR: 40 • ACC: 100 • STAB
Hone Claws Lv. 1
STATUS
DARK
PWR: — • ACC: —
Tackle Lv. 1
PHYSICAL
NORMAL
PWR: 40 • ACC: 100
Zen Headbutt Lv. 6
PHYSICAL
PSYCHIC
PWR: 80 • ACC: 90 • STAB
Magnet Rise Lv. 12
STATUS
ELECTRIC
PWR: — • ACC: —
Flash Cannon Lv. 18
SPECIAL
STEEL
PWR: 80 • ACC: 100 • STAB
Take Down Lv. 26
PHYSICAL
NORMAL
PWR: 90 • ACC: 85
Psychic Lv. 34
SPECIAL
PSYCHIC
PWR: 90 • ACC: 100 • STAB
Scary Face Lv. 42
STATUS
NORMAL
PWR: — • ACC: 100
Meteor Mash Lv. 50
PHYSICAL
STEEL
PWR: 90 • ACC: 90 • STAB
Iron Defense Lv. 58
STATUS
STEEL
PWR: — • ACC: —
Agility Lv. 66
STATUS
PSYCHIC
PWR: — • ACC: —
Hyper Beam Lv. 74
SPECIAL
NORMAL
PWR: 150 • ACC: 90