Direct link

Azumarill

Pokémon type 11 Pokémon type 18
28.5 kg • 0.8 m • Aqua Rabbit Pokémon • Generation II HP: 100 • Atk: 50 • Def: 80 • Sp.Atk: 60 • Sp.Def: 80 • Speed: 50
Abilities:
Evolutions:
Front default sprite Back default sprite

Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.


Damage taken from other types

(The amount of damage that a Pokémon of this type – or type combination – receives from other types)

Pokémon type 1
1x
Pokémon type 2
½x
Pokémon type 3
1x
Pokémon type 4
2x
Pokémon type 5
1x
Pokémon type 6
1x
Pokémon type 7
½x
Pokémon type 8
1x
Pokémon type 9
1x
Pokémon type 10
½x
Pokémon type 11
½x
Pokémon type 12
2x
Pokémon type 13
2x
Pokémon type 14
1x
Pokémon type 15
½x
Pokémon type 16
0x
Pokémon type 17
½x
Pokémon type 18
1x
Toggle table
(horizontally scrollable on small screens)
Pokémon type 1 Pokémon type 2 Pokémon type 3 Pokémon type 4 Pokémon type 5 Pokémon type 6 Pokémon type 7 Pokémon type 8 Pokémon type 9 Pokémon type 10 Pokémon type 11 Pokémon type 12 Pokémon type 13 Pokémon type 14 Pokémon type 15 Pokémon type 16 Pokémon type 17 Pokémon type 18
1x ½x 1x 2x 1x 1x ½x 1x 1x ½x ½x 2x 2x 1x ½x 0x ½x 1x

Azumarill – Moves

II III IV V VI VII VIII IX

(Click the button to view this Pokémon’s moveset in another generation)

Moves learnt by all means

(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)


Moves in Generation IX

(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX)

Toggle table
Lvl. Name Type Cat. Pwr. Acc.
1 Defense Curl
NORMAL
STATUS
1 Helping Hand
NORMAL
STATUS
1 Rollout
ROCK
PHYSICAL
30 90
1 Tackle
NORMAL
PHYSICAL
40 100
1 Tail Whip
NORMAL
STATUS
100
1 Water Gun
WATER
SPECIAL
40 100
6 Bubble Beam
WATER
SPECIAL
65 100
9 Charm
FAIRY
STATUS
100
12 Slam
NORMAL
PHYSICAL
80 75
15 Bounce
FLYING
PHYSICAL
85 85
21 Aqua Tail
WATER
PHYSICAL
90 90
25 Play Rough
FAIRY
PHYSICAL
90 90
30 Aqua Ring
WATER
STATUS
35 Rain Dance
WATER
STATUS
40 Hydro Pump
WATER
SPECIAL
110 80
45 Double-Edge
NORMAL
PHYSICAL
120 100
50 Superpower
FIGHTING
PHYSICAL
120 100

Defense Curl Lv. 1
STATUS
NORMAL
PWR: — • ACC: —
Helping Hand Lv. 1
STATUS
NORMAL
PWR: — • ACC: —
Rollout Lv. 1
PHYSICAL
ROCK
PWR: 30 • ACC: 90
Tackle Lv. 1
PHYSICAL
NORMAL
PWR: 40 • ACC: 100
Tail Whip Lv. 1
STATUS
NORMAL
PWR: — • ACC: 100
Water Gun Lv. 1
SPECIAL
WATER
PWR: 40 • ACC: 100
Bubble Beam Lv. 6
SPECIAL
WATER
PWR: 65 • ACC: 100
Charm Lv. 9
STATUS
FAIRY
PWR: — • ACC: 100
Slam Lv. 12
PHYSICAL
NORMAL
PWR: 80 • ACC: 75
Bounce Lv. 15
PHYSICAL
FLYING
PWR: 85 • ACC: 85
Aqua Tail Lv. 21
PHYSICAL
WATER
PWR: 90 • ACC: 90
Play Rough Lv. 25
PHYSICAL
FAIRY
PWR: 90 • ACC: 90
Aqua Ring Lv. 30
STATUS
WATER
PWR: — • ACC: —
Rain Dance Lv. 35
STATUS
WATER
PWR: — • ACC: —
Hydro Pump Lv. 40
SPECIAL
WATER
PWR: 110 • ACC: 80
Double-Edge Lv. 45
PHYSICAL
NORMAL
PWR: 120 • ACC: 100
Superpower Lv. 50
PHYSICAL
FIGHTING
PWR: 120 • ACC: 100