Psyduck
19.6 kg • 0.8 m • Duck Pokémon • Generation I HP: 50 • Atk: 52 • Def: 48 • Sp.Atk: 65 • Sp.Def: 50 • Speed: 55
Abilities:
Evolutions:
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
Toggle table
(horizontally scrollable on small screens)
| 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | ½x | ½x | ½x | 2x | 2x | 1x | ½x | 1x | 1x | 1x |
Psyduck – Moves
(Click the button to view this Pokémon’s moveset in another generation)
(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)
Moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX)
Toggle table
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Scratch | NORMAL |
PHYSICAL |
40 | 100 |
| 1 | Tail Whip | NORMAL |
STATUS |
— | 100 |
| 3 | Water Gun | WATER |
SPECIAL |
40 | 100 |
| 6 | Confusion | PSYCHIC |
SPECIAL |
50 | 100 |
| 9 | Fury Swipes | NORMAL |
PHYSICAL |
18 | 80 |
| 12 | Water Pulse | WATER |
SPECIAL |
60 | 100 |
| 15 | Disable | NORMAL |
STATUS |
— | 100 |
| 18 | Zen Headbutt | PSYCHIC |
PHYSICAL |
80 | 90 |
| 21 | Screech | NORMAL |
STATUS |
— | 85 |
| 24 | Aqua Tail | WATER |
PHYSICAL |
90 | 90 |
| 27 | Soak | WATER |
STATUS |
— | 100 |
| 30 | Psych Up | NORMAL |
STATUS |
— | — |
| 34 | Amnesia | PSYCHIC |
STATUS |
— | — |
| 39 | Wonder Room | PSYCHIC |
STATUS |
— | — |
Scratch
Lv. 1
Tail Whip
Lv. 1
Water Gun
Lv. 3
Confusion
Lv. 6
Fury Swipes
Lv. 9
Water Pulse
Lv. 12
Disable
Lv. 15
Zen Headbutt
Lv. 18
Screech
Lv. 21
Aqua Tail
Lv. 24
Soak
Lv. 27
Psych Up
Lv. 30
Amnesia
Lv. 34
Wonder Room
Lv. 39